WATER
1Water Spirit
ATK:
400
DEF:
1200
View:
3283
This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
Water Spirit — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 57 · Meta: provisional
- Primary role: Material body / Normal
Why it scores here
Water Spirit is a vanilla Level 1 Normal Tuner with no effect text, so it converts into value only as a Tuner body for Synchro summons and as a cheap single-slot card. It gets no credit for its 400 ATK, and the 400/400 deck inclusion is treated as evidence of reliable access and clean slotting, not of intrinsic power. The 0 combo appearances keep combo conversion and interaction near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | A plain Level 1 Normal with no searcher text; it is reachable through generic draw and search in the sampled decks, but no combo starts or searches it (verified: card text; observed: 400/400 decks; inferred: draw-based access). |
| Combo & Conversion | 15 | Zero recorded boards and no effect text, so it converts only as a Synchro Tuner body (verified: card text; observed: 0 combos). |
| Resource Economy | 30 | No effect and no recursion, so it is a roughly even one-for-one body that spends a card to play (verified: card text; inferred: no advantage source). |
| Effect & Interaction | 0 | No effect text, so it provides no negation, removal, or hand-trap reach (verified: card text). |
| Material Utility | 65 | Level 1 Tuner of WATER/Aqua; the body is still a Tuner when blanked, but it only fits Level 1 Synchro combinations (verified: card stats; inferred: Level 1 fit limits the routes). |
| Resilience & Flexibility | 55 | Nothing to negate, so it survives interaction, but it offers no redundancy or multi-zone effect beyond being a plain body (inferred: text-only). |
| Deck-Building Efficiency | 85 | Single slot, no garnets or locks, and about 2 copies per deck with no restriction (observed: 1.9 avg copies, 400 decks). |
Calculation
Weight profile: Material body / Normal, single role, no blend. Intrinsic ≈ 58, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 1 Tuner body that converts into Synchro material
- Single-slot, unrestricted, splashable; copies are not a cost
- Appears in a wide spread of archetype homes (47 distinct archetypes in the sample)
Weaknesses
- No effect text, so no interaction, card advantage, or recursion
- No recorded combo appearances
- Level 1 limits the Synchro routes it can join
Counters / choke points
- No effect to negate, so opponent negation has no target; it is only a body
- Level-based or Tuner-targeting removal and floodgates that hit it as a body
Best use
Level 1 Tuner body for Synchro material and a cheap filler slot. Decks: Exodia, Greed, Flamvell, Black Luster Soldier. Suggested copies: 2.
Evidence & gaps
- Verified: Normal Tuner Monster, Level 1, WATER attribute, Aqua race, ATK 400 / DEF 1200 (card); Description is flavor text only; no effect text (card); Present in 400/400 sampled decks, average 1.9 copies per deck (deck stat)
- Observed: Top partners co-occur in roughly 89–92% of decks, mostly Exodia/Greed templates (deck stat); 47 distinct archetypes in the sample (deck stat)
- Inferred: Level 1 Tuner fits only Level 1 Synchro combinations, so its material routes are narrow; Access is through generic draw and search rather than a dedicated searcher
- Data gaps: No combos supplied; combo conversion and starter/material shares are text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only Deck inclusion is 400/400 with ~90% partner co-occurrence; verify the sample is not a single template before trusting the deck-level figures No starter-count data, so DeckResilience is estimated from archetype spread only






